Chain Reaction is a linking word game. You play in 2 teams of at least 2 people. On your turn you read out a category and you then have 30 seconds to give as many answers to the question as possible with each person in the team taking it in turns to answer. If one player can't answer, then that breaks the chain. You move a pawn around a simple race style board to signify the correct. And Scream, and Texas Chainsaw and (ahem) I Know What You Did Last Summer, etc etc -- I tend to lump those all in with Halloween/F13 as what I call the "Home Depot killers" (go to Home Depot, buy a garden/farming/forestry tool, and a mask, and bob's your uncle). I used a technique I've seen on other forums: reusing and nesting the boxes. 1. Take the top lid of the Last Light box and put it upside down. 2. Take the bottom of Last Light:Infinity with the geektray insert and put it inside the upside-down box (from MMP page:) "Operational Combat Series (OCS) games simulate campaign-level combat from 1900 to the mid-1950s. 2) Research phase: All players buy cards from four privately drawn. 3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action ...
I used a technique I've seen on other forums: reusing and nesting the boxes. 1. Take the top lid of the Last Light box and put it upside down. 2. Take the bottom of Last Light:Infinity with the geektray insert and put it inside the upside-down box (from MMP page:) "Operational Combat Series (OCS) games simulate campaign-level combat from 1900 to the mid-1950s. 2) Research phase: All players buy cards from four privately drawn. 3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action ... Special Abilities The player with the most red blocks can hold (not move) any of their blocks when placing a piece. The player with the tallest tower can keep one block offered to them next to their tower, and place it whenever they want. If a different player makes a taller tower they must place the saved block immediately.